(Created page with "{{Question order|game = Cat Bird Wiki|previous = Double Trouble|previoustag = Previous Level|current = The Grumble|next = Spike Topper|nexttag = Next Level}}The Grumble is the...") Tag: Visual edit |
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− | {{Question order|game = Cat Bird Wiki|previous = Double Trouble|previoustag = Previous Level|current = The Grumble|next = Spike Topper|nexttag = Next Level}}The Grumble is the twelfth level of [[Marda]]. It features [[Yellow Spike Topper|Yellow Spike Toppers]], [[Spring|Springs]], [[Milk]] and [[Falling Spike|Falling Spikes]], indroducing the latter.{{Location_Template|title1 = The Grumble|world = Marda|level_number = 12|difficulty = Easy}} |
+ | {{Question order|game = Cat Bird Wiki|previous = Double Trouble|previoustag = Previous Level|current = The Grumble|next = Spike Topper|nexttag = Next Level}}The Grumble is the twelfth level of [[Marda]]. It features [[Yellow Spike Topper|Yellow Spike Toppers]], [[Spring|Springs]], [[Milk]] and [[Falling Spike|Falling Spikes]], indroducing the latter.{{Location_Template|title1 = The Grumble|world = Marda|level_number = 12|difficulty = Easy|image1 = Tg.PNG}} |
== Guide == |
== Guide == |
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+ | Go to the right an jump on the spring. Land on the small platform and jump to the wooden platform. Grab the key and fall back down where you came from. Go to the left and grab the second key the same way, but fly over the spike topper and jump on the middle spring, shooting you into the teleporter. |
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== Crown == |
== Crown == |
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== Speedrunning == |
== Speedrunning == |
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+ | [[Speedrun|Speedrunners]] can either go over the spike topper both times and walk the normal path or use camera manipulation (hold left when spawing in) and jumping on the height of the spike topper on the right to trigger both spike toppers so they can go above and avoid the left spring. |
Latest revision as of 19:46, 26 August 2019
Cat Bird Wiki | ||
<< Previous Level | The Grumble | Next Level >> |
The Grumble is the twelfth level of Marda. It features Yellow Spike Toppers, Springs, Milk and Falling Spikes, indroducing the latter.
Guide
Go to the right an jump on the spring. Land on the small platform and jump to the wooden platform. Grab the key and fall back down where you came from. Go to the left and grab the second key the same way, but fly over the spike topper and jump on the middle spring, shooting you into the teleporter.
Crown
None.
Speedrunning
Speedrunners can either go over the spike topper both times and walk the normal path or use camera manipulation (hold left when spawing in) and jumping on the height of the spike topper on the right to trigger both spike toppers so they can go above and avoid the left spring.